Tyr

4th Ed:

As far as most Athasians are concerned, Tyr has always existed. Certainly it has endured through
the entire Desert Age, and even with the fall of its sorcerer-king, it seems likely to endure for centuries to come. And throughout all the long years of its existence, it was a city-state enslaved.

That has all changed.

In the courts of the other city-states, rumors of King Kalak’s overthrow are only whispered, but in Tyr, the repercussions howl through the streets. Many scheme to succeed Kalak, and the templars and other power groups vying for control struggle to keep the city-state from disintegrating into anarchy at the hands of people eager to enjoy their freedom. Nobles
and merchants clamor for influence, and commoners and freed slaves openly celebrate, challenging civic authority and social boundaries at every turn.

TYR AT A GLANCE
Tyr is a flashpoint of intrigue and change on Athas. Its Golden Tower and sealed Ziggurat are unique wonders that awe most visitors.

Population
Roughly 15,000 within the city walls, and about as many in the noble estates and villages of the Tyr Valley. Humans are the majority, constituting two-thirds of the population. Dwarves, elves, goliaths, and muls make up most of the rest.
Water
Seventeen public wells reach down below Tyr to tap one of the deepest, oldest aquifers on Athas, fed by runoff from the nearby Ringing Mountains. A Tyrian Guard detachment protects each well. Tithian (under pressure from others) has declared that each citizen is entitled to one hand-carried container of water per day. Those who try to get around this law risk being exiled. The city-state also has many private wells, such as in the King’s Gardens and in the Templar District.
Supplies
A wide variety of basic supplies is available in the Caravan and Merchant Districts, as well as in the Elven Market in the Warrens. Most days, a ragtag bazaar springs up near the Stadium of Tyr.
Defense
Most of Tyr’s army disbanded after Kalak fell, but the templars are currently rebuilding it as the Tyrian Guard. An uneasy mix of soldiers who formerly served Kalak, noble house contingents, revolutionary fighters, and freed gladiators and slaves, the Guard forms a standing army of about five thousand warriors of varying quality. The marshal is a mul ex-mercenary named Zalcor. In addition to the Guard, many noble and merchant houses keep large contingents of private soldiers on hand
Inns and Taverns
The Caravan District and the Merchant District have more than thirty inns and an equal number of taverns between them. The Warrens offers more squalid spaces, including abandoned buildings that host squatters.

Factions of Tyr
Deposers of Kalak:
The rebels who challenged and defeated Kalak are highly regarded by most citizens. In addition to Tithian, the deposers include Rikus, a mul ex-gladiator who leads the Crimson Legion; Sadira, a half-elf ex-slave and a secret member of the Veiled Alliance; Agis of Asticles, a high-ranking noble of the Asticles house in Tyr and a practitioner of the Way; and Neeva, another ex-gladiator.

The Freed:
Former slaves make up a large portion of Tyr’s population. Although they are poor and largely uneducated, their sheer numbers give them considerable power. Their leaders include Shivrin, a half-elf from the Warrens (rumored to have ties to the Toothcutters, a criminal gang); and Non, a mul from the fields who is known as an eloquent speaker. During her time as a slave, Non was a favored gladiator in the stadium games.

Commoners:
Many revolutionaries were common folk of Tyr. Those who have retained a good deal of influence in the wake of their success include Rowan, a half-elf innkeeper from the Caravan District; and Xalos, a mul stonecutter of the Artisan District. Xalos secretly receives a stipend to spy for the city-state of Urik, but no one in Tyr suspects anything. . . yet.

House Merchants:
Merchant house representatives are no strangers to power and influence in Tyr, although now they must deal with competing factions rather than a single monarch. The dominant merchants include Davith Vordon of House Vordon, whose major interests include Tyr’s iron mines and the slave trade beyond the city state’s borders; and Belana Wavir of House Wavir, a house headquartered in Balic.

Templars:
Tehosian, the Minister of Laws, is responsible for setting up a new system of justice. Mashastra, the Minister of Defense, marshals the army and organizes the defense of Tyr according to Tithian’s directives.

Nobles:
Shoshana Beryl, matriarch of Beryl Manor, seeks to move the government toward a senate of nobles. She believes that only the nobles have the education and the means to administer the city-state. Murter Dyan, who holds a partial interest in Tyr’s iron mines, secretly belongs to the True (a group of holdouts hoping for Kalak’s return).

AD&D:

Campaign:

Tyr

Dark Sun - Paradise jrstephan jrstephan